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DC20 Pre-Orders

Created by The Dungeon Coach

Important Shipping Message

  • If you want to purchase any Digital PDFs, they can be found at https://thedungeoncoach.com/collections/all/dc20 (on July 5th)
  • Shipping costs have not added to your accounts yet (not for backers or for late pledges).
  • We plan to wait until closer to fulfillment to enter the shipping cost for the bundle of physical items you ordered.
  • Make sure to fill out your survey so we can ensure that shipping prices are accurate and fair.

Latest Updates from Our Project:

DC20 - Sept 25 Update: Martial Update Reveal
10 months ago – Mon, Sep 01, 2025 at 07:09:42 AM

Martial Update

We’ve got some big updates for this month! In a livestream (linked below), I went over some big picture things we’re doing. Right here, I’ll put all of the topics that came up with the time stamps for each.

Livestream Link: https://www.youtube.com/watch?v=l9rUiQMd6IQ&t=2s

Time stamps of each topic

  • Multiple Check Penalty Update: 3:12
  • Updated Weapon Styles: 10:10
  • Merging of Maneuvers + Techniques: 16:45

Plus More!

Here are some additional rule changes that are also going to be coming to 0.10!

  • Resource changes to balance Stamina and Mana.
  • Combination and update to rules around Combo Spellcasting and Spell Duels.
  • Removal of Sonic damage, with a creative and simple alternative.
  • Removal of the Poisoned Condition (replaced with a full poison system).
  • New Spell Focus system similar to the Weapon system.
  • New Combo Martial moves to pair up with allies

Spells Update

Before developing Spells, we wanted to make sure to lay a solid foundation to set the balance between Martials and Spellcasters. In combining Maneuvers and Techniques, we’ve found a much easier/better way to balance them against one another, and so NOW we have NO MORE roadblocks in the way of the creation of Spells.

We’re excited to hear what you think of these changes! In next month’s update I’ll be giving a sneak peek of exactly where Spells are and what the whole process looks like with a full Kickstarter Only video breaking it all down!

DC20 - Aug 25 Update: Gen Con + Maneuvers
10 months ago – Mon, Aug 04, 2025 at 08:30:39 PM

DC20 at GenCon

I am finally back from a WHIRLWIND trip at Gen Con 2025! It was AMAZING! I was able to meet SO many of yall and I felt the love and support from you IN PERSON! So thank you for that!

I also spoke at a pannel on DC20 (will work on getting a video up for that soon). But I have good news and bad news...

Bad News: I was supposed to play DC20 with Brennan Lee Mulligan again on Friday, but it fell through since he was sick and resting up for the HUGE announcement at Gen Con that he will be the New GM for Critical Roles 4th season. So we took a rain check and we will see what that looks like

Good News: I met Mathew Mercer... out of nowhere! We talked and I made him cry from the things I shared with him about how he changed my life in more ways than he could imagine, gave him a hard time for not playing DC20 last year with Brennan, and showed him that he is cited in Alkander's Almanac, lol. 

Matt is just as genuine and humble as you would think he is. This was a bucket list moment for me and I will never forget it! Maybe next time HE will be playing DC20 along side Brennan and Aabriya next time!

Maneuvers Update

Some consistent feedback I have gotten is that Maneuver and Techniques were a little complicated for character options at level 1. You have almost TOO many options at early levels, so we've decided to streamline things and make it even better!

In 0.10, Weapon Styles are getting overhauled, and Maneuvers and Techniques will be combined together. What does that mean? Well you know how Cantrips and Spells work? Well now Maneuvers will work just like that. When you learn a Maneuver, it will be able to do something simple for no Stamina cost... BUT... if you spend Stamina to "enhance" it, then it can do BIGGER things (just like how you can do that with Cantrips).

Along with all that, we’ve been working on balancing between MP and SP to make them each feel unique (so Martials and Spellcasters still feel like their own thing) but work in ways that make all Classes feel powerful and fun to play.

And all of this has came to the surface from the HUGE work that is being done on Spells for getting everything dialed in for 0.10!

Future of Spells!

I am excited to be back from Gen Con and ready to DIVE back into DC20 Spells Development!!!

DC20 - July 25 Update: Big Spell Progress
12 months ago – Tue, Jul 01, 2025 at 08:25:15 AM

Spell Update

We’ve got some great news to start off with! The Development on ALL Spells has moved from Phase 1 into Phase 2! BUT... what does this mean?? 

There is a 3 Phase Development Process that we use to make Spells for DC20 (outlined below). This also gives me a great way to show yall insight into where the development is.

  • Blue = Outline design space of what would be expected when you think of ALL potentials spells in a fantasy TTRPG.
  • Gold = Brainstorm and expand the design space to see what new and cool Spells we can add that are "outside the box".
  • Purple = Outline the Spells and actually write them out
  • Green = DONE

We’re now moving into the brainstorming phase, and it’ll only keep ramping up from here.

Here is an image of ALL the Spell Categories and where they are in development! 
(see key above)

More 0.10 Updates

There are some more updates and quality of life improvements to DC20 outside of JUST Spells coming with 0.10 as well! The BIGGEST one is an update for both Martials and Spellcasters. Martials have thier weapons and now Spellcasters have a Spell Focus system (similar to how Weapon Properties work) that they can further customize how they want to cast spells. 

We have also SIMPLIFIED things further on the Martial end and have updated Weapon Styles (more to come on that in the near future) and are also combining Maneuvers and Techniques together (similar to how Cantrips and Spells are "together"). I will be announcing the specific update in a Livestream in the next 2 weeks, so stay tuned for that!

Updated Starter Adventure

An awesome announcement we’re excited for: The Hunted One-Shot, our free starter adventure, has been updated for 0.9.5, with all of the stat blocks updated. You can find that linked, here: 

Updated "The Hunted" One Shot for 0.9.5

This is a link to a Google Drive, but it will soon be available on the "Free Downloads" section of DC20.com

DC20 at GenCon

I’ll be at GenCon this year, and will be doing two different meetups! I have a panel I’m speaking on, on that Thursday (July 31st) at noon. I also have some potential big games in store to tell you guys about, but I’m still working out the details. I’ll share with you guys as soon as I know who I’m playing with!

Just search "dc20" for the event tickets, there are still some available at the time of making this update!

More DC20 Content in the Patreon

If you guys are really loving DC20 and wanna keep supporting this game to make it as big and awesome as it can be, think about joining the Patreon! All Patrons get access to early playtest material so that we can get even more feedback before it makes it into any of our official releases. As an example, this month’s release on Patreon is a new adventure for 4th-Level PCs: Trouble on the Trade Way.

Check out this and many more, linked here: https://www.patreon.com/c/thedungeoncoach

DC20 - June 25 Update: Checks & Spell Focus
about 1 year ago – Mon, Jun 02, 2025 at 07:13:50 AM

It’s absolutely insane that’s been a year since the Kickstarter! The game has come so far and grown so much! DC20 has changed a lot since then, and it is the support from you all that allow me to not rush this game through development, and truly be able to make it the best it possibly can be! We just made some big changes to things like Defense in the last update, and the reception from you all has been amazing.

Upcoming Changes

You can find sneak peeks for coming changes in this livestream video:

I talk about big changes coming in 0.10 that will further increase the quality of the game (7:57 timestamp):

  • Multiple Check Penalty changes to better account for different types of Attacks (Martial and Spellcasters)
  • New Spell Focus system that will mirror the weapon property system, where you can make your own Spell Focus

We are also finished with the Spell Templates and can now move into actually brainstorming the design space for the huge possibilities that Spells will have.

Upcoming Monster Update

We have spent some time updating ALL the monsters in the Monster Starter Pack and "The Hunted" One Shot Adventure as well! There will be an updated PDF sent out to reflect the changes in 0.9.5 some time this month!

You guys are amazing, thank you so much for being part of this journey!

DC20 - May 25 Update: Spells & Technique Development
about 1 year ago – Thu, May 01, 2025 at 08:54:18 AM

We’ve got another simple update this month! We just released 0.9.5 and are excited to start working on Spells! We’re planning on releasing over 100 Spells in the next update! We’re focusing first on the elemental spells, to get the damage tuning right and balanced them compared to martials, then after that we’re gonna focus on the healing spells, and once all of that is tuned in we’ll be able to open up into the more utility and more “fancy” type of spells (teleportation, illusion, mind control, terraforming, etc.). We will also be adding new Techniques to this next update to further expand what Martials Classes can do with their Stamina.

Other PDF Updates & Releases

Now with the release of 0.9.5, we are spending some time on updating the Monster Starter Pack and The Hunted One-Shot Adventure to make the monsters compatible with current rules. We are also starting to work on the Beta releases of the other PDFs on the Kickstarter now as well (Monsters, Magic Items, One Shots, Advanced Gameplay Guide, and more).

So expect to see updates on those resources in the next month or so!

DC20 Content on Patreon

If you guys are really loving DC20 and want to help by giving more feedback and support to REALLY make this game as BIG and as awesome as it can be, think about joining Patreon! All Patrons get early access to playtest material so that we can get even more feedback before it makes it into any of our official releases. As an example, this month’s release on Patreon is a bunch of shadow options for players to test out, including the Shadowborn Ancestry, Shadow Talents, and a Shadow Sorcerer Subclass.

DC20 Magazine for All Patrons

Check out this and many more, Here: https://www.patreon.com/thedungeoncoach

Thank you ALL!

You guys are amazing, and thank you so much for being part of this journey!