If you want to purchase any Digital PDFs, they can be found at https://thedungeoncoach.com/collections/all/dc20 (on July 5th)
Shipping costs have not added to your accounts yet (not for backers or for late pledges).
We plan to wait until closer to fulfillment to enter the shipping cost for the bundle of physical items you ordered.
Make sure to fill out your survey so we can ensure that shipping prices are accurate and fair.
Latest Updates from Our Project:
DC20 Beta 0.10 RELEASE
10 months ago
– Tue, Dec 23, 2025 at 07:31:50 PM
Happy Holidays from DC20!
HUGE UPDATE! This update is the biggest quality of life improvement / UPGRADE to DC20 YET! Level 1-4 is now truly COMPLETE with the new Spellcaster SPELLS update and the Martial MANEUVER update all in this 0.10 PDF! Here is all the details!
Here is the YouTube video of the 0.10 Changelog Overview:
How to get the 0.10 PDF NOW
Kickstarter Backers: Check your DriveThruRPG account. The PDF should be there in the DC20 Section, check there first because it MIGHT say 0.8 or 0.9 still, but if you click on the PDF it will say 0.10. If you already got the update from 0.8 -> 0.9, then this (and all future updates) will work the same way!
Anyone who has the DC20 Core Rules (either Kickstarter or Website purchase) will get all updates to DC20 Core Rules for FREE until the games FINAL release!
If nothing is working then you can reach out to "[email protected]" and we will verify everything and get you taken care of.
0.10 Changelog
Here is an Overview of the changes in text form, but you can also watch the video above.
Full Spell System Update + 126 NEW Spells added to the game
Rework / Merging of Maneuvers and Techniques together
Stamina Point and Mana Point Resource adjustments / tuning
Class / Talent balance updates based on Resource Update
Martial Weapon Style System Rework
Addition of a Spell Focus System for Spellcasters (mirroring what Martials have with Weapon Properties)
Multiple Check Penalty Rework to better account for all types of "Attacks"
0.10 will not be available on Foundry until they finish the update on their end. They have been AMAZING at keeping up with all the changes and I will make an update once they are up to date as well.
0.10.5 will be another smaller update coming to add in the rest of the spells (like Summoning Spells) that did not make it into the 0.10 Update. This will also be the Update that adds the Level 5 Class Features which will expand the games max level to 5.
Stay tuned for the monthly updates, weekly public livestreams, and weekly Patron livestreams, AND I've even been making some more YouTube videos on all the BIG stuff happening!
DC20 - Dec 25 Update: Timeline Update + ALL Purple Spells
11 months ago
– Mon, Dec 01, 2025 at 10:46:20 AM
DC20 Timeline / Release Update
I have seen confusion on the release date of DC20, I made an update a few months back on the updated estimate of the full game release, but I wanted to make a video to post so poeple could be 100% up to date.
Estimated 0.10 Release: Christmas 2025 Estimated 0.10.5 Release: Jan / Feb 2026 Estimated Full Release: Late 2026
0.10.5 will be a quick Follow-up Update for additional spells than the regular 0.10 Update will have.
Updated Timeline Announcement Video:
Huge Spells Update
This is the most amount of Spell progress we’ve made so far, as ALL Spells are out of the outlining and brainstorming phase and are in the final stages of writing and mechanics being made!
This last "Green" step is actually the fastest because we have already written them all out, so all that is left is for me to go through them 1 by 1 to finalize them! We’re so close to that 0.10 Finish Line!
Other PDF Updates
Also in the works and will start to roll after 0.10:
Monster Starter Pack
The Hunted Update
Monster Collection PDF
One Shot Collection PDF
3 Shot Adventure PDF
There will be "Beta" versions released for these after 0.10. The priority has been .10 for a while now and I wanted to TRY to get it out before Christmas, so once that happens we can start to get out a lot of these other PDFs as well!
Happy Holidays - DC
DC20 - Nov 25 Update: Maneuvers Completed!
12 months ago
– Fri, Oct 31, 2025 at 10:26:26 AM
0.10 Maneuvers Update
ALL Maneuvers have been COMPLETED! This means that there are now around 30 different Maneuvers to choose from in 0.10. Huge whirlwinds, dash through enemies, taunt, brace, and even recovering some HP are all now at Martials disposal!
Now that Maneuvers and Techniques are combined they work much like Spells. Each Maneuver has Enhancements you can spend Stamina (or AP) on to make them bigger and better in a variety of ways.
Check out this livestream at 9:55
0.10 Spells Update
We have completed all the game balance templates for Spells, especially for damage scaling. In the image below, you can see how much progress has been made in each Spell category since last month! But now with Maneuvers out of the way... I cant wait to show you guys how close we will be to the 0.10 release!
Colors Key:
Monster Starter Pack PDF
We are also just weeks away from releasing an update to the Monster Starter Pack... and also SOON the Beta release of the Monster Collection PDF!!!
DC20 - Oct 25 Update: Purple Spells!
about 1 year ago
– Wed, Oct 01, 2025 at 11:14:06 AM
Spells Update
Back in July’s update, I showed yall where Spells were at (see picture).
AND as a refresher, here are what the colors mean:
Well, this is where we’re at now!
Now that everything else is out of the way (all the martial / general rule updates), just wait until you see what next month’s update will look like! I created this color coding system to CLEARLY show everyone where we are at in design and once you start seeing mostly GREEN, then you know 0.10 is right around the corner!
Extra DC20 Update
Maneuvers and Techniques should be finished sometime this month, so stay tuned for next month’s update for more on that! We also finished the Artificer Class, along with 2 of its Subclasses. I’m really glad we did the design work on this class now, because we found some really cool solutions and ideas for improving the Magic Item system in DC20. Now all Magic Items will have a Magic Power associated with them that’s relatively balanced around what an equivalent amount of Mana could do. This means that when GMs hand out Magic Items, they truly know how strong it is, and when creating your own Magic Items, you’ll be able to more easily balance them.
We are also getting close to releasing some of those other PDFs from the Kickstarter as well! We have been focused on the Core Rules, but have also been developing some of the other PDFs at the same time, so that will be coming soon as well!
Other Updates
I went and filmed 4 campaign episodes of me as a player of DC20, that’ll be going live later this month! Currently, there is an interview that Bardic Aggravation did with me, and they asked a bunch of new DC20 questions. You can check that interview out here:
Artificer Class
There are 13 "Core Classes" in DC20, but I believe that it is good game design to at LEAST outline what the other Classes will be in the game in the long run. I see there being 20 Classes in DC20 TOTAL and the Artificer is one of those! The DC20 Magazine is a resouce that helps us be able to playtest ideas EARLY and refine them before publishing them etc. The work Developing the Artificer has also already made the Core Rules of DC20 Stronger in its Magic Item system that is better now, and more! Get it HERE
All Patrons this month get: - Artificer Class PDF - Magic Item Creation System PDF - Poison System PDF
Missing Survey Count: 984
We are still trying to fill out all surveys to get to a more manageable level (less than 100). So if you have not completed your survey (or can not find it) then just click this link here and you can knock it out right now!
DC20 - Sept 25 Update: Martial Update Reveal
about 1 year ago
– Mon, Sep 01, 2025 at 07:09:42 AM
Martial Update
We’ve got some big updates for this month! In a livestream (linked below), I went over some big picture things we’re doing. Right here, I’ll put all of the topics that came up with the time stamps for each.
Here are some additional rule changes that are also going to be coming to 0.10!
Resource changes to balance Stamina and Mana.
Combination and update to rules around Combo Spellcasting and Spell Duels.
Removal of Sonic damage, with a creative and simple alternative.
Removal of the Poisoned Condition (replaced with a full poison system).
New Spell Focus system similar to the Weapon system.
New Combo Martial moves to pair up with allies
Spells Update
Before developing Spells, we wanted to make sure to lay a solid foundation to set the balance between Martials and Spellcasters. In combining Maneuvers and Techniques, we’ve found a much easier/better way to balance them against one another, and so NOW we have NO MORE roadblocks in the way of the creation of Spells.
We’re excited to hear what you think of these changes! In next month’s update I’ll be giving a sneak peek of exactly where Spells are and what the whole process looks like with a full Kickstarter Only video breaking it all down!
We use essential cookies and our own first-party analytics to run BackerKit. With your consent, we also use cookies to measure our marketing and share data with advertising partners to show you relevant ads. Accept to allow all cookies, or reject to turn off the optional ones.
Read our cookie policy.