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DC20 Pre-Orders

Created by The Dungeon Coach

Important Shipping Message

  • If you want to purchase any Digital PDFs, they can be found at https://thedungeoncoach.com/collections/all/dc20 (on July 5th)
  • Shipping costs have not added to your accounts yet (not for backers or for late pledges).
  • We plan to wait until closer to fulfillment to enter the shipping cost for the bundle of physical items you ordered.
  • Make sure to fill out your survey so we can ensure that shipping prices are accurate and fair.

Latest Updates from Our Project:

DC20 Oct 2026: Beastborn Update + Sorcerer Rework
29 days ago – Thu, Oct 01, 2026 at 09:23:05 AM

Overall Status for 0.11

The Level 3 Subclass balance updates are DONE! Below is the new Progress Chart on where we are at with 0.11 and we have now moved into stage 3 with Subclasses and Class Capstones. 

Beastborn Update

We’ve done a big pass on all the Ancestries for 0.11, and after updating them for balance and quality of life changes we found that the Beastborn Ancestry was way out of line. Most Ancestries have about 10 Features, and with the Beastborn having around 60... which doesn't fit in with the rest of the game. So, what we’ve done is broken up the Beastborn Ancestry into 5 “Sub-Ancestries": Furborn, Finborn, Featherborn, Scaleborn, and Chitinborn.

Now if you want to build a Beastborn, you pick ONE of those and you gain some general Beastborn Traits along with it that you can spend Ancestry Points on (such as Natural Weapons and Darkvision) BUT you’ll get more flavor-specific Traits to pick from the sub-ancestry you chose (Fly Speed, Swim Speed, hard shells, etc.). This now brings all 5 Beastborn Ancestries in line with the other Ancestries, making it more of a fair choice. We basically just didn’t want the “meta” in DC20 to be where you need to pick Beastborn (sicne it had SO many options) and 1 other Ancestry.

Sorcerer Rework

We are updating the Sorcerer Class and giving it a similar treatment to what we did with the Cleric rework in a previous update. Instead of the Sorcerer choosing their Subclass based on what their Bloodline Origin is, we thought it would be better for them to make that choice (and have more options for that choice) at Level 1. So now, at Level 1 Innate Power gives you options (and even Ancestry Points) so you can flavorfully choose where your magic comes from. With Subclasses, instead of having to choose which is your Bloodline, you now will be able to choose a Subclass to express how you control and manipulate magic.

What we realized is that if we shipped the Sorcerer as it used to be, then every Sorcerer’s magic source in DC20 would either be Angelic, Draconic, or Wild Magic which is extremely limiting to what character concepts people might have. With the new setup, you can use any type of origin for your magic (whether it be known or unknown) and then choose a playstyle when choosing your Subclass, deciding how you control magic instead.

Sorcerer Rework Announcement Vid below

DC20 Sept 2026 Update: Ancestries DONE
about 2 months ago – Tue, Sep 01, 2026 at 04:09:41 PM

0.11 Update: Ancestries are DONE

Ancestries have now been updated and rebalanced with a ton of both quality of life and game balance changes, across ALL Ancestries in the game. Now, the final steps for 0.11 are the Subclass and Class Capstone Features.

When 0.11 is completed, we’ll be 1 to 1 with what the full release of where games like Dungeons and Dragons and Pathfinder are at. This means the games level cap will go from 1 - 20 and the future updates (0.12 and 0.13 etc) will add to the Social and Exploration Pillars to support them even MORE than what you are normally used to. This is a really exciting moment, because I believe this will be truly when people can jump in and actually start campaigns with DC20 that they’ve been waiting to start.

After 0.11 you can also expect to see far less (or dare I say none) changes made to the core Combat rules of the game.

AND here is a screenshot of our 0.11 development tracker that I promised I put in every update:
 

DC20 August 2026 Update: Level 1 & 5 Done + Gen Con
3 months ago – Tue, Jul 28, 2026 at 02:23:25 PM

0.11 Update + Gen Con

This month has LOCKED IN the Level 1 and Level 5 updates for ALL Classes. We have also finalized all of the "general rules" that will be going into 0.11 (including a new Stamina Regen improvement). This means all that’s left for 0.11 is to finish development and review for Ancestries, Subclass Features, and Level 9 Class Capstone Features. We are SO close! 

When 0.11 is complete that will be the FULL Combat Pillar of DC20 and the max level of the game will finally reach 20 (how fitting eh?)

Gen Con is HUGE and I will be looking around for yall up there and do some meet ups for sure, but also have some DC20 surprises in the works with collaborations brewing for the future as well!

AND here is a screenshot of our 0.11 development tracker that I promised I put in every update:

DC20 July 2026 Update: Monster Collection Released
4 months ago – Wed, Jul 01, 2026 at 10:49:47 AM

Monster Collection Released!

We’ve released the first version of the Monster Collection PDF! Anyone at the $95 tier or above, or who added it on separately, should have gotten the Monster Collection through DriveThruRPG when it released. Check for an email from DriveThruRPP, and look in Spam if you don’t see it. If you don’t have it and should, reach out to [email protected] and we’ll help get the PDF to you ASAP!

If you didn’t purchase the Monster Collection before, you can get it on the website here: DC20 Monster Collection

This is the FULL DC20 Monster Builder Guide with ALL the tools, tables, and insights on how to create monsters in DC20. Additionally, you get 30 NEW Monster Stat Blocks as examples of what monsters across different level ranges look like. This is the Beta 0.1 of this PDF and there will be MORE added to this in the future (including 40 more Monsters!).

Next Kickstarter PDF Releases

We’re working on the Magic Item Collection and the One Shot Collection, and we’ll be releasing the first versions of those as soon as possible, as well. This will probably start with the Magic Item Collection, and be followed by the One Shot Collection. We also have a special surprise in the works for all Kickstarter Backers as well!

Progress Update on 0.11

Since 0.11 will be the FULL Combat Pillar of the game, we put a lot of work already on the balance of the game all the way from 1 to 20. Now that we have all the values for how much things are "worth" we can go back and do a final balance pass on Classes / Subclasses / Ancestries.

We are almost finished with the balance pass of the Classes from levels 1-5 which then lets us finalize the Subclass Features (level 6+) and the Class “Capstone” Features. All of these have already been laid out, but we will do our final passes on those and a final balance pass of all Ancestries as well.

There is also a surprise announcement coming on Ancestries as well that I think people will be VERY excited about too! We’ll keep you posted on where those are at in next month’s Kickstarter Update and until then, here is the visual chart to show exactly where it’s at that I will include in each of these updates!

  • Stage 1: To Do: Compiling and Outlining what needs to be done
  • Stage 2: In Development: Developers are creating an initial draft of changes.
  • Stage 3: Dev Review: Developers have finished an initial draft and are discussing needed revisions.
  • Stage 4: DC Review: Developers have sent it to DC for his review and revisions.
  • Stage 5: Finalized: DC has approved all updates.

DC20 June 2026 Update: The Future of 0.11
5 months ago – Mon, Jun 01, 2026 at 07:04:03 AM

This month we have been releasing a LOT of “Sneak Peaks” into 0.11 Rule Changes. We have been listening to all the feedback and have made some updates that so far people have been loving! The game continues to become more efficient, intuitive, and streamlined as we have always said was a design goal, and 0.11 will really be the best showcase of where the final version of the game will land.

I have also outlined a color coded system to really SHOW how long between each update in the Progress Chart below!

0.11 Rule Changes

Here are some of the big changes coming in 0.11:

  • Better Scaling for Heavy and Brutal Hits
  • Streamlining Armors and Shields
  • Condensing and Simplifying Skills and Conditions
  • Speeding up Initiative
  • Streamlining Damage Resistance
  • & much more!

If you’d like more context on some of this stuff, you can check the following videos about them:

Initiative: https://youtu.be/_8qZrEEJNbc?si=Oyh0jGwHVnWcmi9Q

Tier Damage: https://youtu.be/H7XTF-SWgrY?si=36BVjz6uxD4aXZDL

Defense & Damage Resistance: https://youtu.be/wd379x75aBs?si=CU23D3qd1w464nzq

0.11 Progress Chart

To be as transparent as possible with you guys about where we are in development, we made a chart to show our progress as we work through everything for 0.11’s release. We will continue to use this type of interphase for all future updates. You can see that chart here:

  • Stage 1: To Do: Compiling and Outlining what needs to be done
  • Stage 2: In Development: Developers are creating an initial draft of changes.
  • Stage 3: Dev Review: Developers have finished an initial draft and are discussing needed revisions.
  • Stage 4: DC Review: Developers have sent it to DC for his review and revisions.
  • Stage 5: Finalized: DC has approved all updates.

As you can see, pretty much everything is at least at Stage 2, with most of it being at Stage 5. Next month, we’ll have another progress update using this same chart!