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DC20 Pre-Orders

Created by The Dungeon Coach

Important Shipping Message

  • If you want to purchase any Digital PDFs, they can be found at https://thedungeoncoach.com/collections/all/dc20 (on July 5th)
  • Shipping costs have not added to your accounts yet (not for backers or for late pledges).
  • We plan to wait until closer to fulfillment to enter the shipping cost for the bundle of physical items you ordered.
  • Make sure to fill out your survey so we can ensure that shipping prices are accurate and fair.

Latest Updates from Our Project:

DC20 - Dec 25 Update: Timeline Update + ALL Purple Spells
5 months ago – Mon, Dec 01, 2025 at 10:46:20 AM

DC20 Timeline / Release Update

I have seen confusion on the release date of DC20, I made an update a few months back on the updated estimate of the full game release, but I wanted to make a video to post so poeple could be 100% up to date.

Estimated 0.10 Release: Christmas 2025
Estimated 0.10.5 Release: Jan / Feb 2026
Estimated Full Release: Late 2026

  • 0.10.5 will be a quick Follow-up Update for additional spells than the regular 0.10 Update will have.

Updated Timeline Announcement Video:

Huge Spells Update

This is the most amount of Spell progress we’ve made so far, as ALL Spells are out of the outlining and brainstorming phase and are in the final stages of writing and mechanics being made!

This last "Green" step is actually the fastest because we have already written them all out, so all that is left is for me to go through them 1 by 1 to finalize them! We’re so close to that 0.10 Finish Line!

Other PDF Updates

Also in the works and will start to roll after 0.10:

  • Monster Starter Pack
  • The Hunted Update
  • Monster Collection PDF
  • One Shot Collection PDF
  • 3 Shot Adventure PDF

There will be "Beta" versions released for these after 0.10. The priority has been .10 for a while now and I wanted to TRY to get it out before Christmas, so once that happens we can start to get out a lot of these other PDFs as well!

Happy Holidays 
- DC

DC20 - Nov 25 Update: Maneuvers Completed!
6 months ago – Fri, Oct 31, 2025 at 10:26:26 AM

0.10 Maneuvers Update

ALL Maneuvers have been COMPLETED! This means that there are now around 30 different Maneuvers to choose from in 0.10. Huge whirlwinds, dash through enemies, taunt, brace, and even recovering some HP are all now at Martials disposal!

Now that Maneuvers and Techniques are combined they work much like Spells. Each Maneuver has Enhancements you can spend Stamina (or AP) on to make them bigger and better in a variety of ways.

Check out this livestream at 9:55 

0.10 Spells Update

We have completed all the game balance templates for Spells, especially for damage scaling. In the image below, you can see how much progress has been made in each Spell category since last month! But now with Maneuvers out of the way... I cant wait to show you guys how close we will be to the 0.10 release!

Colors Key:

Monster Starter Pack PDF

We are also just weeks away from releasing an update to the Monster Starter Pack... and also SOON the Beta release of the Monster Collection PDF!!! 

DC20 - Oct 25 Update: Purple Spells!
7 months ago – Wed, Oct 01, 2025 at 11:14:06 AM

Spells Update

Back in July’s update, I showed yall where Spells were at (see picture).


AND as a refresher, here are what the colors mean:


Well, this is where we’re at now!


Now that everything else is out of the way (all the martial / general rule updates), just wait until you see what next month’s update will look like! I created this color coding system to CLEARLY show everyone where we are at in design and once you start seeing mostly GREEN, then you know 0.10 is right around the corner!

Extra DC20 Update

Maneuvers and Techniques should be finished sometime this month, so stay tuned for next month’s update for more on that! We also finished the Artificer Class, along with 2 of its Subclasses. I’m really glad we did the design work on this class now, because we found some really cool solutions and ideas for improving the Magic Item system in DC20. Now all Magic Items will have a Magic Power associated with them that’s relatively balanced around what an equivalent amount of Mana could do. This means that when GMs hand out Magic Items, they truly know how strong it is, and when creating your own Magic Items, you’ll be able to more easily balance them.

We are also getting close to releasing some of those other PDFs from the Kickstarter as well! We have been focused on the Core Rules, but have also been developing some of the other PDFs at the same time, so that will be coming soon as well!

Other Updates

I went and filmed 4 campaign episodes of me as a player of DC20, that’ll be going live later this month! Currently, there is an interview that Bardic Aggravation did with me, and they asked a bunch of new DC20 questions. You can check that interview out here:

Artificer Class

There are 13 "Core Classes" in DC20, but I believe that it is good game design to at LEAST outline what the other Classes will be in the game in the long run. I see there being 20 Classes in DC20 TOTAL and the Artificer is one of those! The DC20 Magazine is a resouce that helps us be able to playtest ideas EARLY and refine them before publishing them etc. The work Developing the Artificer has also already made the Core Rules of DC20 Stronger in its Magic Item system that is better now, and more! Get it HERE

All Patrons this month get: 
- Artificer Class PDF
- Magic Item Creation System PDF
- Poison System PDF

Missing Survey Count: 984

We are still trying to fill out all surveys to get to a more manageable level (less than 100). So if you have not completed your survey (or can not find it) then just click this link here and you can knock it out right now! 

DC20 - Sept 25 Update: Martial Update Reveal
8 months ago – Mon, Sep 01, 2025 at 07:09:42 AM

Martial Update

We’ve got some big updates for this month! In a livestream (linked below), I went over some big picture things we’re doing. Right here, I’ll put all of the topics that came up with the time stamps for each.

Livestream Link: https://www.youtube.com/watch?v=l9rUiQMd6IQ&t=2s

Time stamps of each topic

  • Multiple Check Penalty Update: 3:12
  • Updated Weapon Styles: 10:10
  • Merging of Maneuvers + Techniques: 16:45

Plus More!

Here are some additional rule changes that are also going to be coming to 0.10!

  • Resource changes to balance Stamina and Mana.
  • Combination and update to rules around Combo Spellcasting and Spell Duels.
  • Removal of Sonic damage, with a creative and simple alternative.
  • Removal of the Poisoned Condition (replaced with a full poison system).
  • New Spell Focus system similar to the Weapon system.
  • New Combo Martial moves to pair up with allies

Spells Update

Before developing Spells, we wanted to make sure to lay a solid foundation to set the balance between Martials and Spellcasters. In combining Maneuvers and Techniques, we’ve found a much easier/better way to balance them against one another, and so NOW we have NO MORE roadblocks in the way of the creation of Spells.

We’re excited to hear what you think of these changes! In next month’s update I’ll be giving a sneak peek of exactly where Spells are and what the whole process looks like with a full Kickstarter Only video breaking it all down!

DC20 - Aug 25 Update: Gen Con + Maneuvers
9 months ago – Mon, Aug 04, 2025 at 08:30:39 PM

DC20 at GenCon

I am finally back from a WHIRLWIND trip at Gen Con 2025! It was AMAZING! I was able to meet SO many of yall and I felt the love and support from you IN PERSON! So thank you for that!

I also spoke at a pannel on DC20 (will work on getting a video up for that soon). But I have good news and bad news...

Bad News: I was supposed to play DC20 with Brennan Lee Mulligan again on Friday, but it fell through since he was sick and resting up for the HUGE announcement at Gen Con that he will be the New GM for Critical Roles 4th season. So we took a rain check and we will see what that looks like

Good News: I met Mathew Mercer... out of nowhere! We talked and I made him cry from the things I shared with him about how he changed my life in more ways than he could imagine, gave him a hard time for not playing DC20 last year with Brennan, and showed him that he is cited in Alkander's Almanac, lol. 

Matt is just as genuine and humble as you would think he is. This was a bucket list moment for me and I will never forget it! Maybe next time HE will be playing DC20 along side Brennan and Aabriya next time!

Maneuvers Update

Some consistent feedback I have gotten is that Maneuver and Techniques were a little complicated for character options at level 1. You have almost TOO many options at early levels, so we've decided to streamline things and make it even better!

In 0.10, Weapon Styles are getting overhauled, and Maneuvers and Techniques will be combined together. What does that mean? Well you know how Cantrips and Spells work? Well now Maneuvers will work just like that. When you learn a Maneuver, it will be able to do something simple for no Stamina cost... BUT... if you spend Stamina to "enhance" it, then it can do BIGGER things (just like how you can do that with Cantrips).

Along with all that, we’ve been working on balancing between MP and SP to make them each feel unique (so Martials and Spellcasters still feel like their own thing) but work in ways that make all Classes feel powerful and fun to play.

And all of this has came to the surface from the HUGE work that is being done on Spells for getting everything dialed in for 0.10!

Future of Spells!

I am excited to be back from Gen Con and ready to DIVE back into DC20 Spells Development!!!