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Latest Updates from Our Project:
DC20 - March 25 Update: 0.9 Release Date
about 1 year ago
– Wed, Mar 05, 2025 at 02:42:34 PM
0.9 Release Date
Its official! DC20 Beta 0.9 Core Rules will be released on March 17th at 11:00am CST
How to get the 0.9 Beta (on March 17th)
I’ll be sending out the updated PDF through DriveThruRPG. This should happen automatically, as soon as I hit the send button. If you have already received the 0.8 Core Rules, then you will be 100% fine. If you have not gotten the 0.8 Core Rules PDF yet, please reach out to "[email protected]" and we will verify that you were a Backer and get you taken care of.
I wanted to take a second to explain the BIG 2 reasons why 0.9 took MUCH longer than originally anticipated. 1. We added Paragon Subclasses. Once we laid out the 26 Subclasses for 0.9... we realized that a more "classic" fantasy of each class was not an option since we went in such fun and creative directions with the subclasses. So it was clear to me that we HAD TO ass Paragon Subclasses to ALL Classes, and give TWO options for each... which added another 26 Subclasses onto the already 26 we made. This DOUBLED the work that went into it, but I think we are in a GREAT spot now for yall. 2. We had to START OVER on the format and digital format of the PDF. We did not simply just update the 0.8 PDF into the 0.9 PDF, we started from scratch. This was something that we wanted to do sooner rather than later, so that we can "future proof" the PDF. 0.8 was stitched together and a MESS on the back end, but NOW we have a truly professional system going forward and it will be MUCH easier to update and make changes to.
Overall I also wanted to say that DC20 will NOT be rushed out the door so that I can get onto the next DC20 Kickstarter and the next and the next... I want to pour EVERYTHING I can into this one and dedicate 100% focus to it. It will be ready when it is 100% ready and I dont want to rush its development... which would just result in a worse/ less fun/ more broken game. Thank you to so many of you who have been understanding on this and trust me... just wait till you see these Subclasses and see what 0.9.5 has in store! O... speaking of the next update...
DC20 Beta 0.9.5 Update
We have plans to release another update in the near future for some quality of life improvements that we wanted to lay the ground work for before we took on the BIG undertaking of SPELLS (which is the 0.10 update). We did not want to delay 0.9 any further, so about 3-4 Months after 0.9 releases, expect to see 0.9.5.
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DC20 - Feb 25 Update: Subclasses COMPLETE
about 1 year ago
– Sat, Feb 01, 2025 at 08:53:17 AM
HUGE update for y’all! All 52 subclass options for 0.9 have been completed! This is a huge accomplishment and we are so excited to show you how awesome every single one of these are, and can’t wait for you to play them! We’re in the final stages of layout and editing, and 0.9 will be released in just a matter of weeks now!
Below is the list of every subclass and the final picture of every single one of them being completed.
How to get the 0.9 Beta
I’ll be sending out updates on DriveThruRPG. This should happen automatically, as soon as I hit the send button. I’ll upload the new file onto dropbox and it will automatically send out an update to everyone who has already received the 0.9 Core Rules. So if you have already received the 0.8 rules through DriveThruRPG, you should be good to go and will receive an email that it has been sent to you! I’ll be making a post on Discord as well.
This is a video that I made for anyone who didn't know what Paragon Subclasses were. These were the new addition to 0.9 (and the reason why it took longer to finish) but this fully explains how they work!
Future of DC20 Beta 0.9.5
We have plans to release another update in the near future for some quality of life improvements that we wanted to lay the ground work for before we took on the BIG undertaking of SPELLS (which is the 0.10 update). We did not want to delay 0.9 any further, so I will keep you posted in the next March Update on what will be IN this 0.9.5 update!!
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DC20 - Jan 25 Update: Happy Holidays + Subclass Update + DC20 Gift
about 1 year ago
– Fri, Dec 20, 2024 at 10:41:41 PM
Happy Holidays everyone! I hope everyone is enjoying the holidays and spending time with loved ones! I will be doing the same but will still be working on finishing off the last parts of 0.9! HUGE progress this month again and we are in the home stretch now for sure (check out the images below!).
Free Mini Gift
Hey there DC20 community and Kickstarter backers! I wanted to update you guys early, so this is the January 1st update for 2025 that I wanted to give to you guys early, because I wanted to give you a holiday gift! This is a FREE mini from Beast Miniatures, and I’m going to be partnering with them to make even more high quality DC20 minis off into the future. They literally made this for free and wanna give it to you guys, so big shoutout to them and I’m excited to work with them in the future.
All you need to do is enter the password and you can download the file for the Penguinborn miniature for free. I’ll be working with Beast Miniatures in the future for them to help bring DC20 and all of its awesome monsters and heroes to life!
This started off as a joke during the Kickstarter, but this community has now fully brought the joke to LIFE! There will be more "serious" minis in the future, but this was a fun one to kick things off... and the penguin goes with the winter holiday too!
Subclass Update
Things are moving along AMAZINGLY! Like I said in the last update, adding the Paragon Subclasses based on community feedback was a great decision, and we thank you for the warm reception of this decision. I’m always listening to you guys and love hearing the feedback you provide! The addition of these has pushed back the release of 0.9 by about a month or two. We’ve made huge progress since last week, and here’s the exact progress report of where everything is at
We now have 20/26 of the Subclasses that will be released in 0.9 and the Paragon Subclasses are very close to being finished as well!
Release Date Estimate
Disclaimer: This is an estimate and please don't be upset if I am off on this, but I wanted to give you guys my best guess at a release date for DC20 0.9. I will of course keep you posted and stay tuned to the NEXT update for Feb!
Estimated Release Date: By the end of the month of February 2025
Missing Survey Count: 1337
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DC20 - Dec 24 Update: Paragon Subclass Reveal + Progress
over 1 year ago
– Sun, Dec 01, 2024 at 01:36:19 PM
I’m excited to be able to share a HUGE announcement on every single Subclass that’s going into 0.9. If you guys remember last time, I told you that we were gonna go from 3 Subclasses down to 2 for 0.9… well, there’s good news in that we’re going BACK up to 3 Subclasses, but we’re going to be introducing Paragon Subclasses. We’re super excited to share this idea with you!
What is a Paragon Subclass?
DC20 will have 3 Subclasses for each Class as you’re used to seeing, each with an exciting take on the Class taking it in a unique and different direction. BUT these NEW “Paragon Subclasses” are meant for the people who want to stay true to the core Class fantasy, without adding anything wild (like adding extra arcane, divine or primal curve balls). If you want to be a true Barbarian’s Barbarian or a Wizard’s Wizard, and you already like what the Class fantasy is and want to dive into that more, then the Paragon Subclass is for you.
How the Paragon Subclass works is that you’re going to be given a Class Talent to be able to spend within your Class. There’s going to be at least 2 options within the Paragon Subclass, and you’ll be able to become even more immersed within your own Class. For example, the Subclasses released in 0.9 for the Barbarian will be an Elemental Barbarian and a Spirit Guardian Barbarian… so, if you make a Barbarian, and you don’t want to take on any elemental or spiritual properties, then the Paragon Subclass will let you do that.
There will be a Paragon Subclass for every single Class, which is what’s adding the 13 new Subclass options and bringing total number of Subclass options in 0.9 back up to 39.
Where are we at right now?
I’m so excited to show you this image below. This image shows EXACTLY where we’re at in the design process for every single Subclass possible. I’ll explain what each color means, and there will also be a list below on what each Subclass is.
Disclaimer: the Bard and Warlock have more listed than will be released in 0.9, because we’re still whittling down those two.
List of 0.9 Subclasses
Remember that each is getting a Paragon Subclass. For the most part, these are just 2 of the 3 Subclasses that will be released for the Core Rules for DC20 (some of these include 3 or more that will be narrowed down), and each Class will have a 4th option of the Paragon Subclass.
Barbarian
Elemental Rage: Your raw connection to the elements ignites during your Rage. You can surround yourself with the elements (such as fire, lightning, water, earth) or violent weather (such as blizzards, storms, volcanoes, or earthquakes). Spirit Guardian: You call on spirits that protect your allies and stop your enemies.
Bard
Jester/Comedy: You make a fool of enemies and yourself to buff allies and debuff/control enemies. Empath: You can protect the emotions of your allies (Fears, Charms etc) and control the emotions of enemies. Eloquence/Glamour: Your presence, appearance, or way you speak is awe inspiring to allies and charming / persuasive to others. Whispers: You use darker magics of the mind to trick your enemies.
Champion
Sentinel: You stand as a bulwark, shielding your companions with unwavering resolve, while drawing the ire of your foes like a beacon of defiance. Hero/Warrior: You have an unmatched fighting spirit that empowering you to strike with greater ferocity.
Cleric
Priest: You use enhanced healing magic and can protect your allies from harm. Inquisitor: You use your divine magic to punish and interrogate your foes.
Commander
Warlord: You’re a master tactician for your allies and use your commanding presence to break the morale of your enemies. Crusader: You’re a gallant hero who instills bravery in your allies and protects them from harm.
Druid
Phoenix: You can use the powers of flames to burn your enemies and restore your allies. Weaponized Plant: You can shapeshift into plants and control them as weapons.
Hunter
Trapper: You’re an expert with traps. You set traps for your enemies and can recognize and disarm traps you come across. Monster Slayer: You use concoctions that boost your capabilities in combat in unique ways, letting you adapt to fighting a variety of enemies.
Monk
Shifting Tide: You glide through your enemies, with increased mobility and the ability to redirect Attacks made against you. Astral Self: You can project your spirit outside of your body, letting you target your enemies’ minds and deflect magic.
Rogue
Swashbuckler: You’re a flashy duelist that taunts your enemies and fights them head-on to get the upper hand. Long Death: You’re a master at bleeding your enemies dry, focusing on dealing damage over time effects.
Sorcerer
Angelic: You have angelic power that lets you sear your enemies while healing and protecting your allies. Draconic: You become more draconic, giving you extra hardiness and the ability to freely make your spells deal the damage of your Draconic Origin.
Spellblade
Rune Knight: You can imbue your equipment with runes that grant additional power. Arcane Archer: Your ranged attacks can be enhanced with magic in unique ways.
Warlock
Great Old One/Aberration/Eldritch: You can harness the maddening power of eldritch forces to broaden your mind and break the minds of others. Fey: You become more like a Fey, beguiling your foes and making them subject to your whims. Devil’s Bargain/True Fiend: You can use the power of fiends to protect yourself from harm or sacrifice your health to harm others.
Wizard
Witch: You gain knowledge of curses and hexes you can place upon your enemies. Portal Mage: You can teleport yourself and allies, and you create portals that you can cast your spells through.
Update Video
If you want to see a video of the Champion Subclasses reveal, the Monk Subclasses Reveal, and the Paragon Subclass Reveal, check out this livestream:
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DC20 - Nov 24 Update: Subclass Brainstorm Complete
over 1 year ago
– Fri, Nov 01, 2024 at 08:34:05 AM
DC 0.9 Updates
This has been the MOST productive month EVER for DC20’s production! Things are being dialed in now that all of the Kickstarter launch has ended and the team is finding their footing, along with me finally being able to focus ONYL on making the game (instead of other logistical / social media stuff). And it’s all thank to YOUR support!
Subclasses
We’ve been doing a lot of brainstorming on exactly WHAT subclasses to make. We’ve had a lot of discussion over how Subclass Features interact with the Class itself and with other Subclasses, to make sure there’s not any strange overlap or broken interactions.
Now, we’re finally to the point where every Class is in a good spot and the brainstorming for all the Subclasses is DONE! So now that we’ve decided what Subclasses to make our full focus is on finishing the Level 3 Subclass Features for each and then get it in your hands!
There’s going to be 26 different Subclasses (2 for each Class) going into 0.9, with 13 more Subclasses (1 more for each) coming down the pipeline. A ton of those Subclasses already have actual mechanics and Features that the team has developed as me and the team work on them and put them together. And one Subclass for the Sorcerer is pretty much done!
Future Production Updates
Here is the updated image that I have been showing yall for the Subclass Brainstorm Progression:
You also might have noticed 2 Class names have changed!
Fighter -> Champion Ranger -> Hunter
I went into longer detail in this Livestream Here on why those changes were made, but I am really excited to see DC20 truly spread its wings!
I’m working on a new way to show you guys the production progress, with an idea of giving a “loading bar” that shows how much we’ve completed and where we’re at in this whole process. While I’m not giving any dates, I want to provide full transparency on exactly where we’re at on everything and what things are looking like. Now, I’m working on a new Screenshot I can start to share in these updates that shows each Class and Subclass with a color coded circle next to each which displays how far along they are. I wanna be able to show you the progression per Subclass now, since before it was just the big picture before. Now you’ll be able to see the actual loading bar for each of those Subclasses! Once I’ve showcased them all in livestreams, I’ll be sharing these images so you can see that as soon as possible.
Since October was so wildly productive and we’re now on a roll, we’re all super excited to see how productive we can be in the future.
Update Video
If you want to hear a more in-depth update, I also recorded this video to give you my full thoughts and to explain our development processes in a little more detail.
Missing Survey Count: 1,767
NICE! 300 more of y'all answered your surveys from last time, and now we are at less than 2,000! If you have not completed your survey (or can not find it) then just click this link here and you can knock it out right now!